Mohammad Babaeizadeh
    aka MBZ


PhD Candidate
University of Illinois at Urbana-Champaign
Computer Science Department

Interests:
(Machine | Deep | Unsupervised | Reinforcement) Learning
Video (Prediction | Generation)


✉ mb2 at uiuc dot edu

Selected Projects

last updated: 2019-03-10


Model-Based Reinforcement Learning for Atari (SimPLe)

Lukasz Kaiser, Mohammad Babaeizadeh, Piotr Milos, Blazej Osinski, Roy H Campbell, Konrad Czechowski, Dumitru Erhan, Chelsea Finn, Piotr Kozakowski, Sergey Levine, Ryan Sepassi, George Tucker, Henryk Michalewski

[Paper] [Website] [Source Code]

In this work, we explore how video prediction models can similarly enable agents to solve Atari games with orders of magnitude fewer interactions than model-free methods. We describe Simulated Policy Learning (SimPLe), a complete model-based deep RL algorithm based on video prediction models and present a comparison of several model architectures, including a novel architecture that yields the best results in our setting. Our experiments evaluate SimPLe on a range of Atari games and achieve competitive results with only 100K interactions between the agent and the environment (400K frames), which corresponds to about two hours of real-time play.


VideoFlow: A Flow-Based Generative Model for Video

Manoj Kumar, Mohammad Babaeizadeh, Dumitru Erhan, Chelsea Finn, Sergey Levine, Laurent Dinh, Durk Kingma

[Paper] [Website]

In this work, we propose a model for video prediction based on normalizing flows, which allows for direct optimization of the data likelihood, and produces high-quality stochastic predictions. To our knowledge, our work is the first to propose multi-frame video prediction with normalizing flows. We describe an approach for modeling the latent space dynamics, and demonstrate that flow-based generative models offer a viable and competitive approach to generative modeling of video.


Adjustable Real-time Style Transfer

Mohammad Babaeizadeh, Golnaz Ghiasi

[Paper] [Website]

We proposed a novel method which allows adjustment of crucial hyper-parameters in style transfer, after the training and in real-time, through a set of manually adjustable parameters. These parameters enable the user to modify the synthesized outputs from the same pair of style/content images, in search of a favorite stylized image. Our quantitative and qualitative experiments indicate how adjusting these parameters is comparable to retraining the model with different hyper-parameters. We also demonstrate how these parameters can be randomized to generate results which are diverse but still very similar in style and content.


Time Reversal as Self-Supervision

Suraj Nair, Mohammad Babaeizadeh, Chelsea Finn, Sergey Levine, Vikash Kumar

[Paper] [Website]

We propose a technique that uses time-reversal to learn goals and provide a high level plan to reach them. In particular, our approach explores outward from a set of goal states and learns to predict these trajectories in reverse, which provides a high-level plan towards goals.


Stochastic Variational Video Prediction (SV2P)

Mohammad Babaeizadeh, Chelsea Finn, Dumitru Erhan, Roy Campbell, and Sergey Levine

[Paper] [Website]

We developed a stochastic variational video prediction (SV2P) method that predicts a different possible future for each sample of its latent variables. To the best of our knowledge, our model is the first to provide effective stochastic multi-frame prediction for real-world videos. We demonstrate the capability of the proposed method in predicting detailed future frames of videos on multiple real-world datasets, both action-free and action-conditioned. We find that our proposed method produces substantially improved video predictions when compared to the same model without stochasticity, and to other stochastic video prediction methods.


Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPU

Mohammad Babaeizadeh, Iuri Frosio, Stephen Tyree, Jason Clemons, Jan Kaut

[Source Code] [Paper] [Short Paper]

We introduce a hybrid CPU/GPU version of the Asynchronous Advantage Actor-Critic (A3C) algorithm, currently the state-of-the-art method in reinforcement learning for various gaming tasks. We analyze its computational traits and concentrate on the critical aspects to leverage the GPU's computational power. We introduce a system of queues and a dynamic scheduling strategy, potentially helpful for other asynchronous algorithms as well. Our hybrid CPU/GPU version of A3C, based on TensorFlow, achieves a significant speed up compared to a CPU implementation and is made publicly available to other researchers.


Fast Generation for Convolutional Autoregressive Models

Prajit Ramachandran, Tom Le Paine, Pooya Khorrami, Mohammad Babaeizadeh, Shiyu Chang, Yang Zhang, Mark Hasegawa-Johnson, Roy Campbell, Thomas Huang

[Source Code] [Short Paper]

Convolutional autoregressive models have recently demonstrated state-of-the-art performance on a number of generation tasks. While fast, parallel training methods have been crucial for their success, generation is typically implemented in a naive fashion where redundant computations are unnecessarily repeated. This results in slow generation, making such models infeasible for production environments. In this work, we describe a method to speed up generation in convolutional autoregressive models. The key idea is to cache hidden states to avoid redundant computation. We apply our fast generation method to the Wavenet and PixelCNN++ models and achieve up to 21x and 183x speedups respectively.


NoiseOut: A Simple yet Effective Method to Prune Dense Layers of Neural Networks

Mohammad Babaeizadeh, Paris Smaragdis, Roy H. Campbell

[Paper] [Short Paper]

Neural networks are usually over-parameterized with significant redundancy in the number of required neurons which results in unnecessary computation and memory usage at inference time. One common approach to address this issue is to prune these big networks by removing extra neurons and parameters while maintaining the accuracy. In this paper, we propose NoiseOut, a fully automated pruning algorithm based on the correlation between activations of neurons in the hidden layers. We prove that adding additional output neurons with entirely random targets results into a higher correlation between neurons which makes pruning by NoiseOut even more efficient. Finally, we test our method on various networks and datasets. These experiments exhibit high pruning rates while maintaining the accuracy of the original network.


Seq-NMS for Video Object Detection

Ranked 3rd Video Object Detection

ImageNet Large Scale Visual Recognition Challenge 2015

[Report] [Results] [News]

Video object detection is challenging because objects that are easily detected in one frame may be difficult to detect in another frame within the same clip. Recently, there have been major advances for doing object detection in a single image. These methods typically contain three phases: (i) object proposal generation (ii) object classification and (iii) post-processing. We propose a modification of the post-processing phase that uses high-scoring object detections from nearby frames to boost scores of weaker detections within the same clip. We show that our method obtains superior results to state-of-the-art single image object detection techniques.